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From Beneath

This project was created for the 11th 3D Community Challenge. Based on the provided template, I developed a narrative about a giant monster awakening from beneath the ground and destroying the city. Throughout the production, I explored a range of technical and artistic workflows. I designed and simulated fracture effects in Houdini and integrated them into Unreal Engine, enhancing the destruction sequences. I also modeled, textured, and rigged a car asset to be animated within a cinematic sequence.

Roof Fracture

Roof Fracture

Roof Fracture in Houdini

Roof Fracture in Houdini

Wall Fracture

Wall Fracture

Wall Fracture in Houdini

Wall Fracture in Houdini

VAT Material in Unreal

VAT Material in Unreal