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Nuo Temple

This project showcases my development as a 3D artist through the creation of a detailed, atmospheric environment. I focused on building a compelling dark-themed scene by refining advanced lighting techniques and integrating layered fog cards to achieve a strong sense of depth and visual mood.

I further strengthened my sculpting workflow and designed a custom tree using SpeedTree to support the environment’s unique silhouette language. The full high-to-low poly pipeline was executed to ensure optimized yet high-fidelity assets.

For cloth and prop realism, I utilized Marvelous Designer to simulate garments for both the character and the flag, delivering natural movement and believable material behavior. Texturing was completed in Substance Painter, where I explored nuanced surface detailing to enhance authenticity and visual storytelling.

Final render

Process Breakdown

Buddha Statue Breakdown

Buddha Statue Breakdown

Face Mask Breakdown

Face Mask Breakdown

Stone Pillar Breakdown

Stone Pillar Breakdown

Flag Breakdown

Flag Breakdown

Key Pieces Breakdown

Key Pieces Breakdown

Stone Material

Stone Material

Lighting in Unreal Engine

Lighting in Unreal Engine