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Spirits of the Canopy - 10th 3D Community Challenge Project

A mystical treetop village hidden high above the forest, far from the ground and civilization, home to ancient spirits in harmony with nature.

This project was created for the 10th 3D Community Challenge and focuses on building an immersive environment and atmosphere, rendered in unreal engine 5. Which is a great opportunity to push my skills in environment art, lighting, and real-time world-building.

Key aspects:
▫️ Foliage Workflow – Created with SpeedTree, refining the pipeline for real-time rendering.
▫️ Character Integration – A spirit-like figure with nature-inspired symbolism to enhance the scene’s narrative.
▫️ Atmospheric Depth – Used fog sheets and lighting to create a dreamy, immersive ambiance.
▫️ Cinematic Lighting & Composition – Experimented with mood, contrast, and volumetric effects to enhance storytelling.